top of page
Search
longdergoolasbesch

Domina Download] [Xforce]





















































About This Game Take charge of a ludus, acquire, train and upgrade gladiators, and pit them against your opponents in bloody arena battles. Use strategic political wranglings to win favor from powerful Romans to increase the odds of victory in the arena and elevate your family name, all while trying to keep a group of brutish warriors focused, alive, and victorious. Domina is a pixel-art strategy simulation vaguely based on Roman gladiator schools of antiquity. 7aa9394dea Title: DominaGenre: Action, Indie, Simulation, StrategyDeveloper:DolphinBarnPublisher:DolphinBarnRelease Date: 3 Apr, 2017 Domina Download] [Xforce] 9172 domina royal street. domina elektronikas veikals. domina talent agency. domina berserk or automatic yield. domina home positano. domina diriga ros meaning. domina strategy. domina knyga. domina gladiator patronage. domina jysk. domina kafijas draugs. domina best strategy. domina kolonna darba laiks. aeg lavamat domina 563 ne. domina oasis. domina hotel novosibirsk. domina tele2. domina zagarella resort sicily. dominar 400. domina pepco. domina 7 idiomas. domina coral bay aquamarine. domina on android. windows domina el mercado. domina medicus emeritus. domina chariot races. domina twitch integration. domina deklination. domina 6 koszalin. domina f24e ferroli. domina strategy guide. domina - gladiator simulator download. domina 7 metrow pod ziemia. domina download pc. ventilador domina 50 cm coluna. domina springhall. domina pizzeria. domina home kyrie isole tremiti. domina swedbank. domino pizza menu. domino park. domina printed duvet cover. porque android domina el mercado. domina pc descargar. domina juego pc descargar. domina kimiska tiritava. domina game chariot. domina latin translation. domina the grand championship. domina tu rosacea. domina zagreb. domina windows 10. domina domino. domina winning final battle. domina leafly. lavamat domina 563 ne. domina 2019 steam. domina vip travel srl. domina dominus. domina jaguar. free domain movies. domina game how to control gladiator. domina steam_api.dll. domina coral bay sicily. festool domino. domina darba laika. domina sicily english 1.2.14 WINDOWS BETA: - removed insta-death event for less difficult modes in regular game play and endless mode entirely.- balancing: domina challenge event is less difficult, shorter in length, and severity of loss is scaled to take into account game options > difficulty - fixed: chariots/hoses/behemoths being selected for champion challenges because look sometimes a man just wants to challenge a horse to a fight, i think its wrong personally but lets not judge Romans by our refined sensibilities - placed in the proper context, horse punching might be better than, say, going to war? so like, if you have a festival of games to prove which community is stronger, then that community's place in the hierarchy can be determined by feats of strength, challenges, etc, rather than having to go to war with the other community, commit mass murder and genocide. No. Instead, we pit our champions against each other to see which prevails. The best of ours against the best of theirs. Games are better than war. Punching a horse is better than mass murder. I dont condone cruelty to animals but in a context of triage, what is more important: The lives of thousands, millions of people? or a man punching a horse and then getting trampled to death because, I mean, I'm in awe of the lad - an absolute unit this horse just TRAMPLES him. - fixed: gladiator drag/drop is now disabled while deck is open- fixed: doctore card drop placement issue- new Jupiters Blessings for domina, magistrate, legate- new: cleaned up UI (notably for extended mouse-hover info and card display)- new: ludus pause screen is now obfuscated in harder modes. NO THINK-TIME FOR YOU.- balancing: endless mode resets regional championships but the new champions are a bit more challenging each year (more HP, more training, more defense) and rewards go up each year also. (havent tested this for many years so.. results may be ridiculous...)- MOAR OPTIMIZING: if game options > quality is not on FULL setting, smaller audio sounds start being filtered out (ie: foot falls, chains, some crowd reactions, weapon impacts, etc) - fixed: crowd always ended up booing Domina even if her performance was good - possibly fixed: if a dude manages to get out of bounds (which shouldnt be possble but hey, we do the impossible all the time here at dolphin barn) he'll recieve damage until he either moves back into the known physical universe, or dies. ¯\_(:D)_/¯ - balancing: more crowd coin - fixed: stop deck spamming with "deck full" alerts...- new: mouse scrollwheel will now zoom in/out cards in the deck for easier management (zoom out and "lookit all the space for activities!!!")- new: gladiators can be ejected from private rooms, so limited secure space can be redistributed- balancing: baseAttack/baseDefense stats for all gladiators have been increased for heavier gladiators- fixed: jupiters blessing animation bugs (various)- fixed: medicus emeritus - impediment healing bug would not heal strength correctly (would mark defense as healed, but keep healing strength). v1.1.18: - battle rewards screen: auto-scrolling did not scroll all the way down / alignment inssues - spelling/typo/grammar/text updates- minor load game bug fixes- reward chariot rendering bug fix- increased collisions with dudes on same team (attempting to further reduce "bunching up"). WINDOWS v1.2.12 BETA: - fixed: horse still running after returning from race.- fixed: horse/chariot could get permanent impediments hahah- fixed: no decimal points in mouse-hover information- fixed: mouse-hover only shows for basic gladiators (not lions/chariots/bosses)- fixed: openGL error on load (may cause a crash after quitting back to menu and starting new game)- champion challenge balancing: chance of lions = %0, increased crowd rewards, increased chance of opponent nerfed stat (yes its possible to win them!). v1.1.8 RELEASE: - chariot races (Merry Christmas!)- behemoth damage increases with game difficultyNote: Below items were available only in BETA, now moved to release also.- Achievement, Clash of the Titans could be unlocked by losing a behemoth to another behemoth (oops!)- difficulty tweaks - added chance of roaming lions for higher difficulty matches- fixed: endless mode matches would occur no more than 5 days apart after the first year - they now should be back to default of 12-20 days between battles. (during regular games, this value changes as the game progresses)- fixed: Jupiter's Blessings SORT button was not clickable if there was a card behind it- fixed: +/- keys actually slow down chariot races now, also- balancing: difficulty ramp made even shorter for more difficult modes - fixed: audio bug - sometimes multiple weapon hit sounds would fire in rapid succession- low quality optimizations:frame rate target drops to 30FPS if the quality slider is below 95% the intended result is: smoother frame rates, fewer dropped frames, slower battles, fewer "wtf just happened?!" moments!- UI tweaks (off-by-one float/int pixel issues everywhere, horse/chariot battle HUD images)- fixed: gladiators who exited the arena in a chariot were still floating afterwards- clickable scroll indicators on gladiator list boxes for users without scroll wheel- lighter mouse cursor (old one was too heavy)- revamped event queue - new stuff available from magistrate *EDIT: but fairly rare*- fixed replay camera----------------------------------------------------------For support, please contact@dolphinbarn.com with specs from Steam > Help > System Information or post to the forum.. v1.1.7 BETA: - lions/behemoths are not selectable for chariot races any more. (as much fun as that would be.)- medicus cannot heal horses (no real reason, I just imagine the medicus to be somewhat incompetent)- Achievement, Clash of the Titans could be unlocked by losing a behemoth to another behemoth (oops!)- difficulty tweaks - added chance of roaming lions for higher difficulty matches in addition to training boost for competitor gladiators as difficulty increases.- tweaked gladiator speed in chariot battles (sluggish movement compared to regular battles owing to the fact that it is a physics simulation for chariots/horses to work...)- currently pushing builds from my janky-ass laptop, somewhere in the American desert because I've completely lost the plot and can't tolerate the dark cold winter in my tiny lonely house any more. burn out is real. go hug someone you love because there's nothing else. ----------------------------------------------------------For support, please contact@dolphinbarn.com with specs from Steam > Help > System Information or post to the forum.. 1.0.55 BETA: - new: higher res character images - new: UI parallax (can be disabled in userstate file by setting <UIparallax> to 0)- optimizations: managed to get an extra 15FPS during battle on my laptop :D- FML: voxel engine horse/chariot requires WAY more than that spare 15FPS D:- NOTE: voxel stuff not ready for testing yet (sorry.)BALANCING-magistrate/legate exhibition matches are now held in the ludus - the host will pick a random opponent gladiator from your local stock!-cooldown on magisdtrate legate matches-difficulty curve adjusted -difficulty cannot be changed through the UI while the game is running -arena battle reward coin CAP curve adjusted (yep, a bit harder)-doctore training costs now scale with user selected difficulty (time to research stays the same, so that certain unlocks are still achievable, but cost increases with difficulty)-number of reward slaves likely to be given has been diminished-likelihood of reward slaves being pre-loaded with experience has been diminished greatly -more sophisticated opponent generator systems (not perfect, just more sophisticated) to help vary the difficulty of opponents. 1.2.1 BETA: - fixed: endless mode: morale drop after championship (actually was occurring the day before championship and the bug made worse if player quit the day after!)- fixed: endless mode: quitting the day after a championship potentially left the game in a half-reset state where the day timer thought player hadn't done the championship yet.. 1.0.52: - new: "Conways Game of Life" on main menu- RE: CRASHING ON STARTUP: Game Options > Video Adapter (Debugging) *should* allow you to change the default display device that the game will use if you have more than one video adapter. Unfortunately, I can't test this feature - my main development machine DOES have two adapters but of course, only one shows up and it happens to be my performance GPU so its not an issue for me... so I have no idea if it works yet. HURRAHHH, BETA!- new: *dons a fine silk robe*- update: *lights candles / fireplace*- *settles into a fine leather chair as the ice cubes jingle in a glass full of cognac-appearing iced-tea*- *edits patch notes like a boss*The game runs flawlessly now on my HP EliteBook Core i5 / 4GB / SSD. Yes, the FPS drops to about 20 while a 3.5GB photoshop document is open and adobe media encoder is encoding a DVD movie at the same time, but you know, shit happens. But the game doesn't seem to crash, gladiators don't disappear, and the world does not appear to end.The game will also run on my glorious HP POS workstation but ONLY with quality set to about medium. Still, way below min specs so... you can't say I didn't try. Basically lowering the quality slider will turn off the Depth Buffer which appears to be the main issue (hahaha yeah right. I dont have a clue.)Anyway, I'm shifting focus onto content and endless mode now. We will likely shut down for a few days/weeks (perhaps during summer sale?) so don't be alarmed if you don't see daily updates for a while.Stay gold, bignic. 1.1.28 BETA: - new - surrendered gladiators lives now depend on how pleased the crowd was (blood spilled, attacks launched/landed, and the gladiators reputation (victories/losses))- final battle: enemy equipment loadout and training increased, and additional 0-3 gladiators generated. Update - Aug 9: Just wanted to post a quick update since I haven't put out any patches or news lately. I took more than a week off... you know how that goes...Still working hard on the game. Can't discuss details, but hope to have "proof of concept" done soon on some pretty cool DLC nuggets.Would anyone have objections if I were to test some of the DLC on the beta branch of the main game? I only ask because it might mean that you suddenly have a bunch of content and then the next day, its all gone again. Would that feel like you're getting ripped off, or would it feel like you got some special time-limited freebies? (broken AF with missing features, but freebies!) Let me know in comments.And thank you for your continued support,bignic<3

2 views0 comments

Recent Posts

See All

Psique La Enamorada De Un Dios.pdf

Psique La Enamorada De Un Dios.pdf -> http://ssurll.com/10uupo f5574a87f2 All about Un día en la vida de Psiqué la enamorada de un dios...

Adesk Patcher32 Autocad 2013

Adesk Patcher32 Autocad 2013 http://ssurll.com/10uouw f5574a87f2 Adesk Patcher32 Autocad 2013 > http://bit.ly/2DQ51Fc e878091efe Mar...

Kommentare


bottom of page